Use these in the cube
3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune 3 El Runes -> 1 Eld Rune 3 Eld Runes -> 1 Tir Rune 3 Tir Runes -> 1 Nef Rune 3 Nef Runes -> 1 Eth Rune 3 Eth Runes -> 1 Ith Rune 3 Ith Runes -> 1 Tal Rune 3 Tal Runes -> 1 Ral Rune 3 Ral Runes -> 1 Ort Rune 3 Ort Runes -> 1 Thul Rune This only w
3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item Rare Items can only have one socket. You cannot add more than one socket. You cannot add sockets to items that don't normally have sockets.
1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type This formula has the possiblity of creating a higher quality Rare Item than the following formula. ilvl=66.
6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type You can use this formula to get another chance at a Rare Item of the same type. ilvl=40. Be warned that if you use a Sword you may get a Socketed Longsword instead. This formula will not work on items larger than 3x2.
4 Health Potions (of any type) + Ruby (any type) + Magical/Set/Rare Sword (Any type) = A Sword (of the same type) of the Leech You can use this formula to get a Life Stealing sword.
3 Rings = 1 Random Amulet Save any unwanted rings for the chance of getting a high quality amulet. The ilvl=[(3*CharacterLevel)/4]+3. This means at Character Level 65, ilvl=51.75. So any Magical Prefix or Suffix with a level of 51 and below might be available. Since +2 to Skills amulets, have a level of 90, it's not possible to create a +2 to skills Amulet with this formula.
3 Amulets = 1 Random Ring Save any unwanted amulets for the chance of getting a high quality ring. The ilvl=[(3*CharacterLevel)/4]+3. This means at Character Level 65, ilvl=51.75. So any Magical Prefix or Suffix with a level of 51 and below might be available.
3 Health Potions + 3 Mana Potions = 1 Rejuvenation Potion Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used.
3 Health Potions + 3 Mana Potions + 1 Gem (Any Grade) = 1 Full Rejuvenation Potion Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion or Gem can be used.
3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion
3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type Use this formula to upgrade your growing masses of low quality Gems into something more useful.
3 Chipped Gems and 1 Sword (Any Type) = 1 Magic Sword (of same type) For those that are having trouble finding a good magic weapon. Any Sword can be used.
2 Quivers of Bolts = 1 Quiver of Arrows For users of Bows that are in need of ammunition. Random quantity of Arrows produced.
2 Quivers of Arrows = 1 Quiver of Bolts For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced.
1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used.
1 Axe + 1 Dagger = Throwing Axe Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced.
3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type You can use this formula to get another chance at a Magic Item of the same type. The ilvl=100. This means that any Magical Prefix or Suffix with a level of 100 or less (which is all of them) is available. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items.
Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion
6 Perfect Gems (1 of each type) + 1 Amulet (any quality) = Prismatic Amulet Use this formula to create an Amulet with Resistance to all.
1 Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Viridian Ring Use this formula to create a Poison Resistance Ring. The Poison Ring has a random percentage of Poison Resistance
1 Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage of Fire Resistance
1 Ring + 1 Perfect Topaz = 1 Coral Ring Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage of Lightning Resistance
1 Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage of Cold Resistance
1 Small Shield (magical or better) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Small Shield of Spikes
Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any type and quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon
Wirt's Leg + A Tome of Town Portal = Secret Cow Level You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level. Warning: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup. MooOOOOOOooooo